DropdownButton
A DropdownButton is a combination of a button and a trigger button. It allows us to display a dropdown menu when the trigger is clicked, but the left Button can still respond to independent events.
Shared variant and size can be set on the DropdownButton. Action-specific options such as its label, icon, tooltip, loading state and click handler belong to the inner Button.
#Import
use gpui_kit::component::button::{Button, DropdownButton};
#Usage
use gpui_kit::Anchor;
DropdownButton::new("dropdown")
.button(Button::new("btn").label("Click Me"))
.dropdown_menu(|menu, _, _| {
menu.menu("Option 1", Box::new(MyAction))
.menu("Option 2", Box::new(MyAction))
.separator()
.menu("Option 3", Box::new(MyAction))
})
#Variants
Same as Button, DropdownButton supports different variants.
DropdownButton::new("dropdown")
.primary()
.button(Button::new("btn").label("Primary"))
.dropdown_menu(|menu, _, _| {
menu.menu("Option 1", Box::new(MyAction))
})
Leaving the variant or size unset on the DropdownButton uses the inner button’s value for both halves.
#Inner button options
DropdownButton::new("dropdown")
.button(
Button::new("btn")
.label("Save")
.compact()
.loading(is_saving)
.tooltip("Save the current view")
.on_click(|_, _, _| println!("Saved")),
)
.dropdown_menu(|menu, _, _| {
menu.menu("Save as…", Box::new(MyAction))
})
#With custom anchor
DropdownButton::new("dropdown")
.button(Button::new("btn").label("Click Me"))
.dropdown_menu_with_anchor(Anchor::BottomRight, |menu, _, _| {
menu.menu("Option 1", Box::new(MyAction))
})