Editor
Editor is the styled source-code control. Use Input for
single-line values and Textarea for ordinary multi-line text.
#Import
use gpui_kit::component::input::{Editor, EditorState, TabSize};
#Language editing rules
LanguageConfig describes a language; .auto_close(bool) and .smart_indent(bool)
are independent editor preferences. Changing languages or replacing rules does
not reset either preference. Automatic closing, skip-over, and paired Backspace
use auto_closing_pairs. Enter uses brackets and indentation_rules, so it
can still split an existing pair when automatic closing is disabled.
use gpui_kit::component::input::{
AutoClosingPair, BracketPair, language_config::LanguageConfig, SyntaxContext, set_language_config,
};
let rules = LanguageConfig::default()
.brackets([BracketPair::new("{", "}"), BracketPair::new("(", ")")])
.auto_closing_pairs([
AutoClosingPair::new("{", "}")
.not_in([SyntaxContext::String, SyntaxContext::Comment]),
AutoClosingPair::new("(", ")")
.not_in([SyntaxContext::String, SyntaxContext::Comment]),
])
.auto_close_before(";:.,=}])>");
set_language_config("rust", rules, cx);
let editor = cx.new(|cx| {
EditorState::new(window, cx)
.language("rust")
.auto_close(true)
.smart_indent(true)
});
set_language_config replaces the configuration for a language in the current
application. Existing editors use the replacement on their next edit, including
within the same event handler. Aliases share configurations: python, py, and
pyi refer to the same language even without its grammar feature. Custom
configurations survive component initialization. Exact custom grammar registrations
take precedence over built-in aliases and retain their original case. Unknown languages use
LanguageConfig::default().
Component installs a LanguageProvider for language names, editing defaults,
and editor-owned syntax providers. Syntax selection follows the language on the
first edit and after language changes, independently of rendering. Base clients
can install their own service with set_language_provider; ordinary Component
clients only need set_language_config. Grammar resources are available as
highlighter::GrammarConfig; its existing highlighter::LanguageConfig name
remains compatible.
Pairs use strings, including multi-character delimiters. auto_closing_pairs
is optional: None uses the structural brackets, while Some(vec![]) disables
all automatic pairs. Its builder sets Some. Whitespace and end-of-document
always allow automatic insertion; auto_close_before lists other allowed
following characters. not_in requires a syntax-context provider; without one,
the Base editor reports Code. The styled editor supplies a provider when the
language’s Tree-sitter grammar is enabled.
IndentationRules::new(increase, decrease) accepts two compiled regex::Regex
patterns. On Enter, the increase pattern tests text before the cursor and the
decrease pattern tests text after it. Without an increase pattern, structural
opening brackets provide the default indentation. These rules do not reformat
existing lines or pasted text. Python’s language defaults additionally recognize
a trailing colon; unknown languages use structural brackets only.
This is the supported subset of Monaco-style language configuration, not a
loader for Monaco JSON or Tree-sitter .scm files. Selection-surrounding and
custom onEnterRules are not part of this interface yet.
#Basic usage
let editor = cx.new(|cx| {
EditorState::new(window, cx)
.language("rust")
.line_number(true)
.folding(true)
.tab_size(TabSize {
tab_size: 4,
hard_tabs: false,
})
.default_value("fn main() {\n println!(\"Hello\");\n}")
});
Editor::new(&editor).h(px(320.))
The language set via .language() selects syntax highlighting. Enable the
matching Cargo feature, such as tree-sitter-rust or tree-sitter-markdown;
use tree-sitter-languages to bundle all built-in grammars.
#Editor options
let editor = cx.new(|cx| {
EditorState::new(window, cx)
.language("json")
.line_number(true)
.folding(true)
.show_whitespaces(true)
.default_value(source)
});
#Keyboard shortcuts and column selection
These defaults apply while the editor is focused. On macOS, Option is the Alt modifier. Linux uses no Super/Win bindings for these operations.
| Operation | macOS | Linux | Windows |
|---|---|---|---|
| Add a cursor above / below | Cmd+Option+Up / Down | Alt+Shift+Up / Down | Ctrl+Alt+Up / Down |
| Extend every selection by one character | Shift+Left / Right | Shift+Left / Right | Shift+Left / Right |
| Extend every selection by one word | Option+Shift+Left / Right | Ctrl+Shift+Left / Right | Ctrl+Shift+Left / Right |
| Add a cursor with the mouse | Option+left click | Alt+left click | Alt+left click |
| Select a rectangular block | Option+Shift+left drag | Alt+Shift+left drag | Alt+Shift+left drag |
| Keep only the active cursor | Escape | Escape | Escape |
Linux also accepts Ctrl+Alt+left drag for rectangular selection, matching Ghostty, and Alt+Shift+Left / Right for word selection. Windows additionally accepts Alt+Shift+Left / Right for character selection. Alt/Option+left drag works as a column-selection shortcut on all three platforms: a click adds a cursor, while dragging builds a new block from the mouse-down position.
Holding Alt/Option over the editor shows a + crosshair. Selection gestures
that include Alt take priority over Ctrl/Cmd-click go-to-definition. A block
creates one selection per display row, clipped to the available text on short
rows. Typing or deleting edits all selections. Releasing the mouse ends the
drag; Escape keeps the active cursor (an open context menu handles Escape
first).
Adding cursors with Up / Down is additive: reversing direction does not shrink the block’s height. This is multi-cursor editing with mouse column selection, not a persistent Vim Visual Block mode. During keyboard input, carets remain visible; blinking resumes after 300 ms without input.
Linux desktop shortcuts can intercept key combinations before the editor sees them. In particular, Ctrl+Alt+Up / Down is not bound by default on Linux because some desktops use it to switch workspaces. The shortcuts above refer to logical modifiers after any keyboard remapping.
#Search
The editor has a built-in search panel. Press Ctrl-F (Windows/Linux) or
Cmd-F (macOS) while the editor is focused to open it. Enter jumps to the
next match, Shift+Enter to the previous one, Escape closes the panel.
// Open the find panel programmatically
editor.update(cx, |state, cx| {
state.open_search(false, cx);
});
// Close it
editor.update(cx, |state, cx| {
state.close_search(cx);
});
Search is enabled by default for Editor. To disable it:
editor.update(cx, |state, cx| {
state.set_searchable(false, cx);
});
A read-only editor can still be searched — the replace UI is hidden automatically.
#Custom search UI
The search engine is usable without the panel, so an application can draw
its own search bar on top of the editor’s matching, highlighting, scrolling
and replacing. set_search_query starts a search; the editor highlights the
matches until close_search. An editor that is not searchable never opens
the built-in panel and leaves Ctrl-F / Cmd-F to its ancestors, so the
application can bind the shortcut to its own search field.
let editor = cx.new(|cx| EditorState::new(window, cx).searchable(false));
// Search from the application's own field
editor.update(cx, |state, cx| {
state.set_search_query("needle", true, cx);
});
// Navigate; each call scrolls the match into view
editor.update(cx, |state, cx| {
state.next_search_match(cx);
state.previous_search_match(cx);
});
// Describe the matches: "2/5"
let matcher = &editor.read(cx).search_session().matcher;
let label = matcher.label();
let count = matcher.len();
let current = matcher.current(); // None without matches
// Replace, when the editor is editable
editor.update(cx, |state, cx| {
state.replace_current_search_match("replacement", window, cx);
state.replace_all_search_matches("replacement", window, cx);
});
// End the search and its highlights
editor.update(cx, |state, cx| {
state.close_search(cx);
});
Take the shortcut on the view that owns the search field:
use gpui_kit::component::input::Search;
div()
.on_action(cx.listener(|this: &mut Self, _: &Search, window, cx| {
this.search.update(cx, |search, cx| search.focus(window, cx));
}))
.child(Editor::new(&this.editor))
#Decorations
let decorations = editor.update(cx, |state, cx| {
state.create_decorations_collection(initial_decorations, cx)
});
Keep the returned TextDecorationCollection alive while the decorations are
needed. Its ranges follow subsequent text edits.
#Value and events
let source = editor.read(cx).value();
editor.update(cx, |state, cx| {
state.set_value(new_source, window, cx);
});
cx.subscribe(&editor, |this, state, event: &InputEvent, cx| {
if matches!(event, InputEvent::Change) {
this.source = state.read(cx).value();
cx.notify();
}
});
#Font
The editor paints its code in the theme’s monospace font — mono_font_family at
mono_font_size — with rows 1.5 times the font size. That is only the default:
a text style set on the editor refines over it, and the gutter and row height
follow the size. The theme’s platform default (Menlo, Consolas, DejaVu Sans Mono) is checked against the installed fonts when the theme loads and swapped
for an installed monospace font, or .SystemUIFont, when it is missing; a
family you set yourself is used as-is.
Editor::new(&editor).text_sm()
Editor::new(&editor)
.font_family("JetBrains Mono")
.text_size(px(15.))
These are the ordinary Styled
methods every element has, so font_weight and line_height work the same way.
#Appearance
Editor::new(&editor)
.h(px(480.))
.bordered(true)
.disabled(false)
.readonly(false)
.aria_label("Rust source")
Use readonly to preview a file without allowing changes. Unlike disabled,
a read-only editor keeps the normal appearance and still can be focused,
selected, copied and searched, it only rejects the changes made by the user.
The programmatic APIs such as set_value keep working.
Editor::new(&editor).readonly(true)
Editor focus does not add the single-line Input focus-border treatment. The gutter, current-line background, and scrollbars are painted as one aligned editor surface.
Input-only adornments such as prefix, suffix, mask toggle, and clear button
are intentionally absent. Compose toolbars and actions around Editor.