Popover
An anchored floating surface with controlled or internally managed open state.
Like every gpui-base primitive, Popover supplies behavior and semantic structure without imposing a product visual language. Apply GPUI styles and compose the exported parts to match your design system.
#Example
The single native Cargo entrypoint selects this primitive from the shared showcase implementation. The same showcase is compiled once for the WASM preview above.
cargo run -p gpui-base-examples -- popover
#Import
use gpui_kit::base::{Popover};
#Anatomy and API
The example composes Popover. GPUI’s standard styling and event traits provide presentation; these base types provide the interaction structure.
The authoritative module is components/popover.rs. Native and browser previews compile this same file.
#State and events
Open state can be parent-controlled; activation, outside click, and Escape request lifecycle changes.
Keep controlled state on the parent render type or in a GPUI entity. Update it in callbacks and call cx.notify(); do not recreate persistent entities during every render.
#Complete Rust example
The complete implementation used by the runnable showcase is embedded directly from Rust source:
use gpui::{InteractiveElement as _, IntoElement, ParentElement as _, Styled as _, div, relative};
use gpui_base::{Button, Popover};
use super::super::BaseShowcase;
impl BaseShowcase {
pub(in super::super) fn popover(&self) -> impl IntoElement {
Popover::new("example-popover")
.trigger(
Button::new("popover-trigger")
.h_7()
.line_height(relative(1.))
.px_3()
.flex()
.items_center()
.justify_center()
.bg(gpui::black())
.text_color(gpui::white())
.child("Open Popover"),
)
.content(|_, _, cx| {
let state = cx.entity().downgrade();
div()
.id("popover-content")
.w_64()
.p_2()
.flex()
.flex_col()
.gap_2()
.text_xs()
.bg(super::example_rgb(0xffffff))
.border_1()
.border_color(super::example_rgb(0xd4d4d4))
.child("Workspace access")
.child(
div()
.text_xs()
.text_color(super::example_rgb(0x737373))
.child("Anyone with the link can view."),
)
.child(
div().mt_1().flex().justify_end().child(
Button::new("popover-done")
.h_7()
.line_height(relative(1.))
.px_3()
.flex()
.items_center()
.justify_center()
.bg(gpui::black())
.text_color(gpui::white())
.on_click(move |_, window, cx| {
_ = state.update(cx, |state, cx| state.dismiss(window, cx));
})
.child("Done"),
),
)
})
}
}
The command above supplies application initialization, window creation, and shared BaseShowcase state.
#Accessibility
Support Escape/outside dismissal and return focus; move focus only when its content requires it.
#Notes
Use stable element IDs where accepted. Verify focus, hover, active, selected, disabled, reduced-motion, and high-contrast appearances in the consuming design system.