Tooltip

A delayed, positioned description associated with a trigger element.

Like every gpui-base primitive, Tooltip supplies behavior and semantic structure without imposing a product visual language. Apply GPUI styles and compose the exported parts to match your design system.

#Example

The single native Cargo entrypoint selects this primitive from the shared showcase implementation. The same showcase is compiled once for the WASM preview above.

cargo run -p gpui-base-examples -- tooltip

#Import

use gpui_kit::base::{Tooltip};

#Anatomy and API

The example composes Tooltip. GPUI’s standard styling and event traits provide presentation; these base types provide the interaction structure.

The authoritative module is components/tooltip.rs. Native and browser previews compile this same file.

#State and events

Hover or focus schedules it and exit or blur dismisses it; content is descriptive.

TooltipOverlay waits 500 ms before showing and keeps a closing tooltip for a 300 ms grace period, during which another trigger switches to its tooltip immediately. Install TooltipDefaults to change both for the application, and call TooltipRequest::with_show_delay to override the show delay for one request.

Keep controlled state on the parent render type or in a GPUI entity. Update it in callbacks and call cx.notify(); do not recreate persistent entities during every render.

#Complete Rust example

The complete implementation used by the runnable showcase is embedded directly from Rust source:

use super::*;

impl BaseShowcase {
    pub(in super::super) fn tooltip(&self, cx: &mut Context<Self>) -> impl IntoElement {
        let visible = self.tooltip_visible;
        let entity = cx.entity().downgrade();
        let trigger = div()
            .id("tooltip-trigger")
            .on_hover(move |hovered, _, cx| {
                _ = entity.update(cx, |this, cx| {
                    this.tooltip_visible = *hovered;
                    cx.notify();
                });
            })
            .child(
                Button::new("tooltip-anchor")
                    .h_7()
                    .px_2()
                    .flex()
                    .items_center()
                    .justify_center()
                    .border_1()
                    .border_color(super::example_rgb(0x171717))
                    .bg(super::example_rgb(0xffffff))
                    .child("Command menu"),
            );

        Popup::new("example-tooltip-popup", trigger)
            .text_xs()
            .when(visible, |this| {
                this.content(
                    Tooltip::new("example-tooltip")
                        .px_2()
                        .h_7()
                        .flex()
                        .items_center()
                        .justify_center()
                        .border_1()
                        .border_color(super::example_rgb(0x171717))
                        .bg(super::example_rgb(0x171717))
                        .text_color(super::example_rgb(0xffffff))
                        .child("Open command menu · ⌘K"),
                )
            })
    }
}

The command above supplies application initialization, window creation, and shared BaseShowcase state.

#Accessibility

Show on focus as well as hover; tooltips supplement names and contain no required controls.

#Notes

Use stable element IDs where accepted. Verify focus, hover, active, selected, disabled, reduced-motion, and high-contrast appearances in the consuming design system.

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