Slider

A slider component for selecting numeric values within a specified range. Supports both single value and range selection modes, horizontal and vertical orientations, custom styling, and step intervals.

#Import

use gpui_kit::component::slider::{Slider, SliderState, SliderEvent, SliderValue};

#Usage

#Basic Slider

let slider_state = cx.new(|_| {
    SliderState::new()
        .min(0.0)
        .max(100.0)
        .default_value(50.0)
        .step(1.0)
});

Slider::new(&slider_state)

#Slider with Event Handling

struct MyView {
    slider_state: Entity<SliderState>,
    current_value: f32,
}

impl MyView {
    fn new(cx: &mut Context<Self>) -> Self {
        let slider_state = cx.new(|_| {
            SliderState::new()
                .min(0.0)
                .max(100.0)
                .default_value(25.0)
                .step(5.0)
        });

        let subscription = cx.subscribe(&slider_state, |this, _, event: &SliderEvent, cx| {
            match event {
                SliderEvent::Change(value) => {
                    this.current_value = value.start();
                    cx.notify();
                }
            }
        });

        Self {
            slider_state,
            current_value: 25.0,
        }
    }
}

impl Render for MyView {
    fn render(&mut self, _: &mut Window, cx: &mut Context<Self>) -> impl IntoElement {
        v_flex()
            .gap_2()
            .child(Slider::new(&self.slider_state))
            .child(format!("Value: {}", self.current_value))
    }
}

#Range Slider

let range_slider = cx.new(|_| {
    SliderState::new()
        .min(0.0)
        .max(100.0)
        .default_value(20.0..80.0)  // Range from 20 to 80
        .step(1.0)
});

Slider::new(&range_slider)

#Vertical Slider

Slider::new(&slider_state)
    .vertical()
    .h(px(200.))

#Custom Step Intervals

// Integer steps
let integer_slider = cx.new(|_| {
    SliderState::new()
        .min(0.0)
        .max(10.0)
        .step(1.0)
        .default_value(5.0)
});

// Decimal steps
let decimal_slider = cx.new(|_| {
    SliderState::new()
        .min(0.0)
        .max(1.0)
        .step(0.01)
        .default_value(0.5)
});

#Min/Max Configuration

// Temperature slider
let temp_slider = cx.new(|_| {
    SliderState::new()
        .min(-10.0)
        .max(40.0)
        .default_value(20.0)
        .step(0.5)
});

// Percentage slider
let percent_slider = cx.new(|_| {
    SliderState::new()
        .min(0.0)
        .max(100.0)
        .default_value(75.0)
        .step(5.0)
});

#Disabled State

Slider::new(&slider_state)
    .disabled(true)

#Custom Styling

Slider::new(&slider_state)
    .bg(cx.theme().success)
    .text_color(cx.theme().success_foreground)
    .rounded(px(4.))

#Scale

There have 2 types of scale for the slider:

  • Linear (default)
  • Logarithmic

The logarithmic scale is useful when the range of values is large and you want to give more precision to smaller values.

let log_slider = cx.new(|_| {
    SliderState::new()
        .min(1.0) // min must be greater than 0 for log scale
        .max(1000.0)
        .default_value(10.0)
        .step(1.0)
        .scale(SliderScale::Logarithmic)
});

In this case:

  • If slider at 25%, value will be approximately 5.62.
  • If slider at 50%, value will be approximately 31.62.
  • If slider at 75%, value will be approximately 177.83.
  • If slider at 100%, value will be 1000.0.

#Conversions

// From f32
let single_value: SliderValue = 42.0.into();

// From tuple
let range_value: SliderValue = (10.0, 90.0).into();

// From Range
let range_value: SliderValue = (10.0..90.0).into();

#SliderEvent

EventDescription
Change(SliderValue)Emitted continuously while the slider value is being changed
Release(SliderValue)Emitted once when the user releases the slider after interaction

#Styling

The slider component implements Styled trait and supports:

  • Background color for track and thumb
  • Text color for thumb
  • Border radius
  • Size customization

#Examples

#Color Picker

struct ColorPicker {
    hue_slider: Entity<SliderState>,
    saturation_slider: Entity<SliderState>,
    lightness_slider: Entity<SliderState>,
    alpha_slider: Entity<SliderState>,
    current_color: Hsla,
}

impl ColorPicker {
    fn new(cx: &mut Context<Self>) -> Self {
        let hue_slider = cx.new(|_| {
            SliderState::new()
                .min(0.0)
                .max(1.0)
                .step(0.01)
                .default_value(0.5)
        });

        let saturation_slider = cx.new(|_| {
            SliderState::new()
                .min(0.0)
                .max(1.0)
                .step(0.01)
                .default_value(1.0)
        });

        // Subscribe to all sliders to update color
        let subscriptions = [&hue_slider, &saturation_slider /* ... */]
            .iter()
            .map(|slider| {
                cx.subscribe(slider, |this, _, event: &SliderEvent, cx| {
                    match event {
                        SliderEvent::Change(_) => {
                            this.update_color(cx);
                        }
                    }
                })
            })
            .collect::<Vec<_>>();

        Self {
            hue_slider,
            saturation_slider,
            // ... other fields
        }
    }

    fn update_color(&mut self, cx: &mut Context<Self>) {
        let h = self.hue_slider.read(cx).value().start();
        let s = self.saturation_slider.read(cx).value().start();
        // ... calculate color
        self.current_color = hsla(h, s, l, a);
        cx.notify();
    }
}

impl Render for ColorPicker {
    fn render(&mut self, _: &mut Window, cx: &mut Context<Self>) -> impl IntoElement {
        h_flex()
            .gap_4()
            .child(
                v_flex()
                    .gap_2()
                    .child("Hue")
                    .child(Slider::new(&self.hue_slider).vertical().h(px(120.)))
            )
            .child(
                v_flex()
                    .gap_2()
                    .child("Saturation")
                    .child(Slider::new(&self.saturation_slider).vertical().h(px(120.)))
            )
            // ... other sliders
    }
}

#Volume Control

struct VolumeControl {
    volume_slider: Entity<SliderState>,
    volume: f32,
}

impl VolumeControl {
    fn new(cx: &mut Context<Self>) -> Self {
        let volume_slider = cx.new(|_| {
            SliderState::new()
                .min(0.0)
                .max(100.0)
                .step(1.0)
                .default_value(50.0)
        });

        let subscription = cx.subscribe(&volume_slider, |this, _, event: &SliderEvent, cx| {
            match event {
                SliderEvent::Change(value) => {
                    this.volume = value.start();
                    this.apply_volume_change();
                    cx.notify();
                }
            }
        });

        Self {
            volume_slider,
            volume: 50.0,
        }
    }

    fn apply_volume_change(&self) {
        // Apply volume change to audio system
        println!("Volume changed to: {}%", self.volume);
    }
}

impl Render for VolumeControl {
    fn render(&mut self, _: &mut Window, _: &mut Context<Self>) -> impl IntoElement {
        h_flex()
            .items_center()
            .gap_3()
            .child("🔊")
            .child(Slider::new(&self.volume_slider).flex_1())
            .child(format!("{}%", self.volume as i32))
    }
}

#Price Range Filter

struct PriceFilter {
    price_range: Entity<SliderState>,
    min_price: f32,
    max_price: f32,
}

impl PriceFilter {
    fn new(cx: &mut Context<Self>) -> Self {
        let price_range = cx.new(|_| {
            SliderState::new()
                .min(0.0)
                .max(1000.0)
                .step(10.0)
                .default_value(100.0..500.0)  // Range slider
        });

        let subscription = cx.subscribe(&price_range, |this, _, event: &SliderEvent, cx| {
            match event {
                SliderEvent::Change(value) => {
                    this.min_price = value.start();
                    this.max_price = value.end();
                    this.filter_products();
                    cx.notify();
                }
            }
        });

        Self {
            price_range,
            min_price: 100.0,
            max_price: 500.0,
        }
    }

    fn filter_products(&self) {
        println!("Filtering products: ${} - ${}", self.min_price, self.max_price);
    }
}

impl Render for PriceFilter {
    fn render(&mut self, _: &mut Window, _: &mut Context<Self>) -> impl IntoElement {
        v_flex()
            .gap_2()
            .child("Price Range")
            .child(Slider::new(&self.price_range))
            .child(format!("${} - ${}", self.min_price as i32, self.max_price as i32))
    }
}

#Temperature Slider with Custom Styling

struct TemperatureControl {
    temp_slider: Entity<SliderState>,
    temperature: f32,
}

impl Render for TemperatureControl {
    fn render(&mut self, _: &mut Window, cx: &mut Context<Self>) -> impl IntoElement {
        let temp_color = if self.temperature < 10.0 {
            cx.theme().info  // Cold - blue
        } else if self.temperature > 25.0 {
            cx.theme().destructive  // Hot - red
        } else {
            cx.theme().success  // Comfortable - green
        };

        v_flex()
            .gap_3()
            .child("Temperature Control")
            .child(
                Slider::new(&self.temp_slider)
                    .bg(temp_color)
                    .text_color(cx.theme().background)
                    .rounded(px(8.))
            )
            .child(format!("{}°C", self.temperature as i32))
    }
}

#Keyboard Shortcuts

KeyAction
← / ↓Decrease value by step
→ / ↑Increase value by step
Page DownDecrease by larger amount
Page UpIncrease by larger amount
HomeSet to minimum value
EndSet to maximum value
TabMove focus to next element
Shift + TabMove focus to previous element

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