v0.6.0
GPUI Kit v0.6.0
v0.6.0 is a major expansion of the project since v0.5.0. The project is now GPUI Kit: a layered toolkit for building desktop applications with GPUI. This release introduces an unstyled foundation crate, a single-dependency facade, a scriptable application runtime, a substantially expanded component set, richer text editing and rendering, motion, accessibility, and new developer tooling.
This release note focuses on user-visible additions, improvements, API changes, and deprecations. It intentionally omits fixes made while the new v0.6.0 features were being developed.
GPUI Kit and the new crate architecture
The repository and ecosystem are now named GPUI Kit, and the documentation has moved to gpui-kit.com. GPUI Component remains the styled component layer within the toolkit. (#2927)
The new architecture separates reusable behavior from presentation:
gpui-kitis the recommended facade for applications. It re-exports GPUI and the enabled Kit layers, providesapplication(),init(), and anactions!macro, and keeps matching GPUI dependencies together.gpui-baseprovides unstyled behavior, state, interaction, and infrastructure primitives. It includes text editing and rich text, selection, dock layout, virtual lists, dialogs, popovers, controls, motion, history, and navigation foundations.gpui-componentremains the complete styled UI system and builds ongpui-base.gpui-shellis a new scriptable application runtime that lets a Rust host expose GPUI capabilities to JavaScript. (#2821)gpui-fpsadds a real-time FPS and resource HUD, including CPU, memory, GPU, and frame-tail reporting. (#2704)gpui-wryis now the standalone WebView integration crate.
Applications may continue depending directly on gpui-component, or adopt the new facade:
[dependencies]
gpui-kit = "0.6"
use gpui_kit::*;
use gpui_kit::component::Root;
fn main() {
gpui_kit::application().run(|cx| {
gpui_kit::init(cx);
// Open windows and build the application here.
});
}
New components and application building blocks
The styled component library has grown well beyond the v0.5.0 surface:
- Application structure:
Commandpalette,NativeMenu,StatusBar,Pagination,Stepper,HoverCard,AlertDialog,FocusTrap, and a redesigned declarativeDialogAPI. - Data entry and display:
Combobox,Rating,ProgressCircle, a new lightweight declarativeTable, and multi-row headers, cell selection, custom row heights, resizing constraints, and batched export forDataTable. - Communication UI: composable
Message,MessageScroller,Bubble,Attachment, andMarkercomponents for chat and assistant-style interfaces. (#2832) - Loading and feedback:
Shimmer, animated progress states, configurable notification placement and width, dismiss callbacks, and optional OS notification-center delivery. - Navigation:
NavStackprovides browser-style push, back, and forward navigation with animated transitions. (#2922)
Existing controls received broader composition and interaction APIs, including context menus for sidebar and tree items, async submenus, collapsible sidebar modes, animated tabs and tooltips, programmatic resizable panels, reverse sliders, configurable calendar week starts, accessible labels and control IDs, and drag-and-drop support for list items.
Text editing, rich text, and selection
Text editing is now split into purpose-built controls:
Input/InputStatefor single-line text, masks, validation, and number entry.Textarea/TextareaStatefor multiline text, rows, soft wrapping, auto-grow, and chat-style submit behavior.Editor/EditorStatefor code editing, highlighting, line numbers, folding, decorations, diagnostics, search, replacement, and LSP integration. (#2691)
The editor adds transaction-based undo, code folding, inline completions, semantic tokens, document colors, configurable wrapping indent, selection APIs, readonly mode, replace/replace-all actions, and broader syntax highlighting. Tree-sitter language support is now split into per-language Cargo features, so applications can select only the grammars they need.
TextView now lives in gpui-base, with the existing gpui_component::text API retained as a compatibility facade. Rich text gains incremental Markdown parsing, inline and local images, Markdown extensions/plugins, math blocks, table actions and horizontal scrolling, source-preserving copy, link-click handling, multi-click selection, drag auto-scroll, and max_lines. A new SelectableText element participates in window-level selection without requiring a rich-text document. (#2881)
Window-level TextSelection can combine selection across multiple TextView and SelectableText regions, enabling document-like selection and copying across independently rendered elements.
Docking, layout, and scrolling
Docking now has a reusable pure-data layout foundation in gpui-base. It supports serializable tiles, tab groups, split resizing, drag/drop placement reporting, undo/redo, animated drop placeholders, snapping neighboring panel edges, and LayoutChanged events. This makes dock layout state usable independently of the styled dock UI.
Scrolling behavior has been revised for better interoperability between nested scroll containers. Highlights include explicit Scrollable identity, axis locking for trackpad gestures, improved scrollbar visibility transitions, responsive Markdown tables, and width-aware virtual-list measurement.
Motion and visual system
gpui-base::motion introduces a layered animation system with keyframes, timing functions, spring motion, presence transitions, staggered animation, reveal helpers, and interpolation. Components now use spring transitions where targets can change during an active animation. (#2866)
The theme system adds gradient backgrounds, global radius consistency, configurable focus rings, selection and Markdown-table semantic colors, custom primary-button and switch colors, and improved dark-mode syntax highlighting. Form controls, popovers, tabs, sliders, and scrollbars have been visually refined for clearer interaction states.
Charts and visualization
Charts gain:
SankeyChartandRadarChart.- Candlestick charts.
- Interactive hover tooltips.
- Negative bar values and a value axis.
- Arbitrary fills such as gradients, per-bar corner radii, grid and x-axis options.
- Pie-chart leader-line labels and Radar-chart element labels.
- More efficient Sankey topology and deduplicated, value-indexed band scales.
Accessibility and platform integration
Accessibility information is now exposed across the component set, including roles, labels, values, toggle state, and stable control IDs. Buttons and checkboxes support role overrides and presentational roles, while editable controls expose their values to accessibility clients.
Native integration expands with OS-native application and context menus, menu item images, improved Linux client-side decorations, window-manager-aware title-bar controls, notification-center bridging, and an owned raw Wry WebView handle.
Performance and developer experience
- Large editor documents now use a SumTree-based wrapping cache, incremental foreground parsing, bounded syntax injections, and cheaper rewrapping and outdent paths.
- Large
TextViewreplacements are parsed off the UI thread, while Markdown blocks are shared instead of cloned each frame. - Dock, input, notification, color-picker, chart tooltip, and shell rendering paths avoid redundant work and unnecessary rerenders.
- The new
gpui-fpsHUD reports presented frames and process resource use for profiling live applications. - The documentation site now includes English and Chinese references for GPUI Base, GPUI Shell, the component library, design guidance, coding guidance, and runnable examples.
- A distributable GPUI Kit skill bundles the design and coding guides for coding agents.
Breaking API changes and migration
Input, Textarea, and Editor are separate APIs
InputState is now single-line only. Migrate multiline inputs to TextareaState and code editors to EditorState:
- use gpui_component::input::{Input, InputState};
+ use gpui_component::input::{Textarea, TextareaState};
- InputState::new(window, cx).multi_line(true).auto_grow(3, 8)
+ TextareaState::new(window, cx).auto_grow(3, 8)
- InputState::new(window, cx).code_editor("rust")
- Input::new(&state)
+ EditorState::new("rust", window, cx)
+ Editor::new(&state)
Input-only adornments such as prefix, suffix, the mask toggle, and the clear button are not properties of Textarea or Editor; compose those actions around the control instead.
Table names
The former stateful Table is now DataTable. Table names the new declarative table element. (#2075)
- use gpui_component::table::Table;
+ use gpui_component::table::DataTable;
The selector-column option was renamed from row_selector to row_header. (#2366)
Divider is now Separator
The module, types, and DescriptionList method were renamed. (#2335)
- gpui_component::divider::Divider
+ gpui_component::separator::Separator
- DescriptionList::divider()
+ DescriptionList::separator()
List and table pagination delegates
ListDelegate::is_eof and TableDelegate::is_eof were renamed to has_more, with the semantics made explicit and the default set to false. (#1757)
WebView moved to gpui-wry
The gpui-component webview feature was removed. Depend on the standalone gpui-wry crate instead. (#1759)
History is split by purpose
The former undo-oriented History<T: HistoryItem> API and HistoryItem trait were removed. Use:
History<T>for browser-style navigation with back/forward semantics.UndoHistory<T>for grouped undo/redo transactions. (#2923)
Dock construction and extension APIs were redesigned
Dock persistence keeps the v0.5.0 JSON shape, but the Rust construction and extension APIs changed as the dock was split into an unstyled data/behavior layer and a styled renderer. (#2772)
DockItemwas replaced by the pure-dataDockLayoutbuilder.- Styled applications should wrap panels with
panel_handleand use thepanel_view,tile_view,add_panel_view, andadd_tile_viewentry points. - The old
Paneltrait is split betweengpui_base::dock::Panelfor behavior andgpui_component::dock::Panelfor presentation. - The entity formerly named
TabPanelis nowgpui_base::dock::TabGroup; styledTabPanelis a renderer. - The tiles entity is now
TilesState;Tilesis its renderer. StackPaneland the publicDockentity were removed. Manage layouts throughDockAreaandDockPlacement.- Placement-specific accessors such as
left_dock()and setters such asset_left_dock()were replaced bylayout(placement),set_dock,set_dock_size,is_dock_open, andremove_dock. DockEvent::DragDrop(item)is nowDockEvent::DragDrop { item, target }, exposing where a host drag item landed. (#2661)
Dialog and chart tooltip construction
Dialog::new(window, cx)is nowDialog::new(cx). The declarative dialog API usestrigger,content,DialogHeader,DialogTitle,DialogDescription, andDialogFooter. (#2067)- Low-level chart tooltip construction now uses
Tooltip::new(cursor, bounds);Tooltip::position()andTooltipPositionwere removed.TooltipState::newno longer takes a position argument, andCrossLineis dashed by default. (#2500)
Smaller source-level changes
popover_stylemoved from theStyledExttrait toThemeStyled. (#2726)ScaleBandcategorical domains now requireEq + Hashrather thanPartialEq; the bound also applies to the band type used byBarChartandCandlestickChart. (#2885)- Boolean readers were normalized:
can_go_to_definition()is nowhas_definition(), while dock readers such ascan_zoom()andcan_close()are nowis_zoomable()andis_closable(). (#2810) - The default wrapping indent for multiline editors is now
WrappingIndent::Same. Editornow defaults to the theme's monospace font and derives row height from its configured font size. Explicit.font_family()and.text_size()overrides still take precedence. (#2794)
Public seam structs now use builders and accessors
Several public context and snapshot structs now have private fields so they can evolve compatibly. Replace struct literals and direct field reads with their constructors, builders, and accessors. (#2706)
Affected APIs include:
InputContextMenuCapabilitiesInputPresentationCalendarItemStateComboboxTriggerCtx, renamed toComboboxTriggerContextsetting::RenderOptions
For example:
- capabilities.disabled
- capabilities.selection
+ capabilities.is_disabled()
+ capabilities.has_selection()
- CalendarItemState { kind, active, .. }
+ CalendarItemState::new(kind).active(active)
GPUI and package names
- The workspace now targets the
gpui-pre0.3.x family rather than GPUI 0.2.x, bringing the corresponding upstream GPUI API changes. - The assets package is now
gpui-kit-assets(Rust pathgpui_kit_assets) instead ofgpui-component-assets. - The project uses Rust edition 2024.
Deprecated APIs
animation::Transitionis retained as a deprecated alias; useanimation::EffectTransition. This is distinct from the newmotion::Transitiontiming policy.EasingError::InvalidBezierXis retained for source compatibility; useEasingError::InvalidBezierControlPoint.AlertDialog::overlay_closableis deprecated because alert dialogs intentionally cannot be dismissed by pressing the backdrop.Root::clear_text_selectionand the window text-selection extension methodsselected_text,has_text_selection,clear_text_selection, andend_text_selectionare deprecated; use the correspondinggpui_base::TextSelectionAPIs.SearchableListDelegate::sectionis deprecated; implementrender_section_headerto receiveWindowandAppaccess.
Thanks to all contributors
@zanmato @FlyingYu-Z @duanebester @stayhydated @CherryWorm @Moulberry @stippi
And thanks to all our first-time contributors:
- @orbisai0security made their first contribution in https://github.com/longbridge/gpui-kit/pull/1678
- @amiyzku made their first contribution in https://github.com/longbridge/gpui-kit/pull/1749
- @18o made their first contribution in https://github.com/longbridge/gpui-kit/pull/1753
- @TajangSec made their first contribution in https://github.com/longbridge/gpui-kit/pull/1772
- @gjfei made their first contribution in https://github.com/longbridge/gpui-kit/pull/1783
- @PleaseDont made their first contribution in https://github.com/longbridge/gpui-kit/pull/1797
- @vdualb made their first contribution in https://github.com/longbridge/gpui-kit/pull/1799
- @Nareshix made their first contribution in https://github.com/longbridge/gpui-kit/pull/1831
- @doubo6sir made their first contribution in https://github.com/longbridge/gpui-kit/pull/1848
- @yoogoc made their first contribution in https://github.com/longbridge/gpui-kit/pull/1871
- @elliottminns made their first contribution in https://github.com/longbridge/gpui-kit/pull/1917
- @fhluo made their first contribution in https://github.com/longbridge/gpui-kit/pull/1949
- @leoliu0605 made their first contribution in https://github.com/longbridge/gpui-kit/pull/1946
- @z-jxy made their first contribution in https://github.com/longbridge/gpui-kit/pull/1984
- @scottcg made their first contribution in https://github.com/longbridge/gpui-kit/pull/1985
- @PRRPCHT made their first contribution in https://github.com/longbridge/gpui-kit/pull/1970
- @Hizome made their first contribution in https://github.com/longbridge/gpui-kit/pull/1916
- @joris-gallot made their first contribution in https://github.com/longbridge/gpui-kit/pull/2041
- @suxiaoshao made their first contribution in https://github.com/longbridge/gpui-kit/pull/2084
- @tristanpoland made their first contribution in https://github.com/longbridge/gpui-kit/pull/2085
- @mengh04 made their first contribution in https://github.com/longbridge/gpui-kit/pull/2096
- @lockedmutex made their first contribution in https://github.com/longbridge/gpui-kit/pull/2052
- @sassman made their first contribution in https://github.com/longbridge/gpui-kit/pull/2093
- @jacobtread made their first contribution in https://github.com/longbridge/gpui-kit/pull/2103
- @RivTian made their first contribution in https://github.com/longbridge/gpui-kit/pull/2104
- @ruri4 made their first contribution in https://github.com/longbridge/gpui-kit/pull/2142
- @niteshbalusu11 made their first contribution in https://github.com/longbridge/gpui-kit/pull/2154
- @KlausUllrich made their first contribution in https://github.com/longbridge/gpui-kit/pull/2144
- @jstnd made their first contribution in https://github.com/longbridge/gpui-kit/pull/2204
- @dunkmann00 made their first contribution in https://github.com/longbridge/gpui-kit/pull/2206
- @xrtxn made their first contribution in https://github.com/longbridge/gpui-kit/pull/2210
- @nihalar made their first contribution in https://github.com/longbridge/gpui-kit/pull/2218
- @boboshan made their first contribution in https://github.com/longbridge/gpui-kit/pull/2230
- @ScottCUSA made their first contribution in https://github.com/longbridge/gpui-kit/pull/2239
- @lizhuangs made their first contribution in https://github.com/longbridge/gpui-kit/pull/2244
- @VOID404 made their first contribution in https://github.com/longbridge/gpui-kit/pull/2212
- @lurenjia534 made their first contribution in https://github.com/longbridge/gpui-kit/pull/2265
- @elcoosp made their first contribution in https://github.com/longbridge/gpui-kit/pull/2274
- @glani made their first contribution in https://github.com/longbridge/gpui-kit/pull/2278
- @BeratHundurel made their first contribution in https://github.com/longbridge/gpui-kit/pull/2286
- @regexident made their first contribution in https://github.com/longbridge/gpui-kit/pull/2310
- @Third-Thing made their first contribution in https://github.com/longbridge/gpui-kit/pull/2321
- @laojianzi made their first contribution in https://github.com/longbridge/gpui-kit/pull/2329
- @hewigovens made their first contribution in https://github.com/longbridge/gpui-kit/pull/2327
- @HuaGu-Dragon made their first contribution in https://github.com/longbridge/gpui-kit/pull/2354
- @Libadoxon made their first contribution in https://github.com/longbridge/gpui-kit/pull/2383
- @gaoyia made their first contribution in https://github.com/longbridge/gpui-kit/pull/2396
- @hlcfan made their first contribution in https://github.com/longbridge/gpui-kit/pull/2417
- @PeterDaveHello made their first contribution in https://github.com/longbridge/gpui-kit/pull/2427
- @mike-marcacci made their first contribution in https://github.com/longbridge/gpui-kit/pull/2414
- @panzhifu made their first contribution in https://github.com/longbridge/gpui-kit/pull/2433
- @jayson-saavylab made their first contribution in https://github.com/longbridge/gpui-kit/pull/2454
- @linyisu made their first contribution in https://github.com/longbridge/gpui-kit/pull/2455
- @Xemorr made their first contribution in https://github.com/longbridge/gpui-kit/pull/2485
- @Vanuan made their first contribution in https://github.com/longbridge/gpui-kit/pull/2504
- @berestadev made their first contribution in https://github.com/longbridge/gpui-kit/pull/2519
- @cyfung1031 made their first contribution in https://github.com/longbridge/gpui-kit/pull/2509
- @gintsgints made their first contribution in https://github.com/longbridge/gpui-kit/pull/2545
- @MSIsunny made their first contribution in https://github.com/longbridge/gpui-kit/pull/2540
- @amos-aios made their first contribution in https://github.com/longbridge/gpui-kit/pull/2554
- @MuNeNiCK made their first contribution in https://github.com/longbridge/gpui-kit/pull/2570
- @sh4den made their first contribution in https://github.com/longbridge/gpui-kit/pull/2574
- @LumenLib made their first contribution in https://github.com/longbridge/gpui-kit/pull/2587
- @nuskey8 made their first contribution in https://github.com/longbridge/gpui-kit/pull/2601
- @Ziqi-Yang made their first contribution in https://github.com/longbridge/gpui-kit/pull/2592
- @wabzqem made their first contribution in https://github.com/longbridge/gpui-kit/pull/2585
- @zzfn made their first contribution in https://github.com/longbridge/gpui-kit/pull/2613
- @railapex made their first contribution in https://github.com/longbridge/gpui-kit/pull/2638
- @bws428 made their first contribution in https://github.com/longbridge/gpui-kit/pull/2641
- @cdbkk made their first contribution in https://github.com/longbridge/gpui-kit/pull/2645
- @ItsCacia made their first contribution in https://github.com/longbridge/gpui-kit/pull/2655
- @sagarkarn made their first contribution in https://github.com/longbridge/gpui-kit/pull/2662
- @narma made their first contribution in https://github.com/longbridge/gpui-kit/pull/2369
- @Camork made their first contribution in https://github.com/longbridge/gpui-kit/pull/2746
- @MohamedAffes0 made their first contribution in https://github.com/longbridge/gpui-kit/pull/2736
- @jarviisha made their first contribution in https://github.com/longbridge/gpui-kit/pull/2775
- @Oluwasetemi made their first contribution in https://github.com/longbridge/gpui-kit/pull/2786
- @Lay523 made their first contribution in https://github.com/longbridge/gpui-kit/pull/2791
- @thedavidweng made their first contribution in https://github.com/longbridge/gpui-kit/pull/2805
- @geoffbeier made their first contribution in https://github.com/longbridge/gpui-kit/pull/2806
- @Butch78 made their first contribution in https://github.com/longbridge/gpui-kit/pull/2823
- @duo made their first contribution in https://github.com/longbridge/gpui-kit/pull/2827
- @setsun made their first contribution in https://github.com/longbridge/gpui-kit/pull/2851
- @jlucaso1 made their first contribution in https://github.com/longbridge/gpui-kit/pull/2884
- @timty made their first contribution in https://github.com/longbridge/gpui-kit/pull/2876
- @emmanuel-defreitas made their first contribution in https://github.com/longbridge/gpui-kit/pull/2872
- @wyhaya made their first contribution in https://github.com/longbridge/gpui-kit/pull/2880
Thank you for helping make GPUI Kit better! ❤️