Number Input
A numeric input with reusable increment, decrement, and step behavior.
Like every gpui-base primitive, Number Input supplies behavior and semantic structure without imposing a product visual language. Apply GPUI styles and compose the exported parts to match your design system.
#Example
The single native Cargo entrypoint selects this primitive from the shared showcase implementation. The same showcase is compiled once for the WASM preview above.
cargo run -p gpui-base-examples -- number-input
#Import
use gpui_kit::base::{Decrement, Increment, NumberInput, NumberInputText};
#Anatomy and API
The example composes Decrement, Increment, NumberInput, NumberInputText. GPUI’s standard styling and event traits provide presentation; these base types provide the interaction structure.
The authoritative module is components/number_input.rs. Native and browser previews compile this same file.
#State and events
The backing input state owns numeric text/value; step actions apply the configured limits.
Keep controlled state on the parent render type or in a GPUI entity. Update it in callbacks and call cx.notify(); do not recreate persistent entities during every render.
#Complete Rust example
The complete implementation used by the runnable showcase is embedded directly from Rust source:
use gpui::{
AnyElement, Context, InteractiveElement, IntoElement, ParentElement as _, Styled as _, div, px,
relative,
};
use gpui_base::{Button, NumberInput};
use super::super::BaseShowcase;
impl BaseShowcase {
pub(in super::super) fn number_input(&self, cx: &mut Context<Self>) -> impl IntoElement {
let valid = self.input.read(cx).value().parse::<f64>().is_ok();
fn render_btn(this: Button, icon: AnyElement) -> Button {
this.w(px(24.))
.flex_1()
.min_h_0()
.line_height(relative(1.))
.flex()
.items_center()
.justify_center()
.bg(gpui::black())
.text_color(gpui::white())
.hover(|this| this.bg(gpui::black().opacity(0.8)))
.child(icon)
}
fn minus_icon() -> AnyElement {
div()
.w(px(8.))
.h(px(1.))
.bg(gpui::white())
.into_any_element()
}
fn plus_icon() -> AnyElement {
div()
.relative()
.size(px(8.))
.child(
div()
.absolute()
.top(px(3.5))
.left_0()
.w_full()
.h(px(1.))
.bg(gpui::white()),
)
.child(
div()
.absolute()
.left(px(3.5))
.top_0()
.h_full()
.w(px(1.))
.bg(gpui::white()),
)
.into_any_element()
}
div()
.w(px(200.))
.flex()
.flex_col()
.gap_1()
.text_xs()
.child(div().text_xs().child("Quantity"))
.child(
NumberInput::new(&self.input)
.controls_right()
.w_full()
.h_7()
.flex()
.items_center()
.border_1()
.border_color(if valid {
super::example_rgb(0x171717)
} else {
super::example_rgb(0x737373)
})
.input(div().w_full().px_2().child(self.input.clone()))
.decrement_button(|button| render_btn(button, minus_icon()))
.increment_button(|button| render_btn(button, plus_icon())),
)
.child(
div()
.text_xs()
.text_color(super::example_rgb(0x737373))
.child(if valid { "Step: 1" } else { "Enter a number" }),
)
}
}
The command above supplies application initialization, window creation, and shared BaseShowcase state.
#Accessibility
Expose label, value, bounds, and keyboard-accessible step actions.
#Notes
Use stable element IDs where accepted. Verify focus, hover, active, selected, disabled, reduced-motion, and high-contrast appearances in the consuming design system.