Select
A button-like selection control backed by an anchored, keyboard-navigable popup.
Like every gpui-base primitive, Select supplies behavior and semantic structure without imposing a product visual language. Apply GPUI styles and compose the exported parts to match your design system.
#Example
The single native Cargo entrypoint selects this primitive from the shared showcase implementation. The same showcase is compiled once for the WASM preview above.
cargo run -p gpui-base-examples -- select
#Import
use gpui_kit::base::{Select};
#Anatomy and API
The example composes Select. GPUI’s standard styling and event traits provide presentation; these base types provide the interaction structure.
The authoritative module is components/select.rs. Native and browser previews compile this same file.
#State and events
The delegate/state owns items and selection; activation opens the list and selection closes it.
Keep controlled state on the parent render type or in a GPUI entity. Update it in callbacks and call cx.notify(); do not recreate persistent entities during every render.
#Complete Rust example
The complete implementation used by the runnable showcase is embedded directly from Rust source:
use super::*;
impl BaseShowcase {
pub(in super::super) fn select(
&self,
combobox: bool,
cx: &mut Context<Self>,
) -> impl IntoElement {
let open = self.select_open;
let selected = self.select_index.min(3);
let labels = ["GPUI", "React", "SwiftUI", "Vue"];
let entity = cx.entity().downgrade();
let trigger_entity = entity.clone();
let trigger = div()
.id("select-trigger")
.h_7()
.px_2()
.text_xs()
.flex()
.items_center()
.justify_between()
.border_1()
.border_color(super::example_rgb(0x171717))
.on_click(move |_, _, cx| {
_ = trigger_entity.update(cx, |this, cx| {
this.select_open = !open;
cx.notify();
});
})
.child(labels[selected])
.child(if open { "⌃" } else { "⌄" });
let options = div()
.mt_1()
.p_1()
.border_1()
.border_color(super::example_rgb(0x171717))
.bg(super::example_rgb(0xffffff))
.children(labels.into_iter().enumerate().map(|(ix, label)| {
let entity = entity.clone();
div()
.id(("select-option", ix))
.px_2()
.py_1()
.flex()
.justify_between()
.hover(|this| this.bg(super::example_rgb(0xf5f5f5)))
.child(label)
.when(ix == selected, |this| this.child("✓"))
.on_click(move |_, _, cx| {
_ = entity.update(cx, |this, cx| {
this.select_index = ix;
this.select_open = false;
cx.notify();
});
})
}));
if combobox {
let root = Combobox::new("example-combobox")
.open(open)
.w_56()
.child(trigger);
Popup::new("example-combobox-options", root)
.when(open, |this| this.content(options))
.into_any_element()
} else {
let root = Select::new("example-select")
.open(open)
.on_open_change({
let entity = entity.clone();
move |next, _, cx| {
_ = entity.update(cx, |this, cx| {
this.select_open = next;
cx.notify();
});
}
})
.accessibility_label("Framework")
.w_56()
.child(trigger);
Popup::new("example-select-options", root)
.when(open, |this| this.content(options))
.into_any_element()
}
}
}
The command above supplies application initialization, window creation, and shared BaseShowcase state.
#Accessibility
Set .accessibility_label(...) on the controlled root and
.accessibility_value(...) to its committed selection, not a temporary search
cursor. The root exposes its expanded state and accessible activation. Activation
requests an open-state change and moves focus between the trigger and content.
Disabled controls do not expose activation. The styled Select supplies its
committed value automatically, falling back to its placeholder when unselected.
#Notes
Use stable element IDs where accepted. Verify focus, hover, active, selected, disabled, reduced-motion, and high-contrast appearances in the consuming design system.