Collapsible
A composable region that shows or hides content without prescribing its trigger styling.
Like every gpui-base primitive, Collapsible supplies behavior and semantic structure without imposing a product visual language. Apply GPUI styles and compose the exported parts to match your design system.
#Example
The single native Cargo entrypoint selects this primitive from the shared showcase implementation. The same showcase is compiled once for the WASM preview above.
cargo run -p gpui-base-examples -- collapsible
#Import
use gpui_kit::base::{Collapsible};
#Anatomy and API
The example composes Collapsible. GPUI’s standard styling and event traits provide presentation; these base types provide the interaction structure.
The authoritative module is components/collapsible.rs. Native and browser previews compile this same file.
#State and events
Pass the controlled expanded value to open; update it from the trigger callback.
Keep controlled state on the parent render type or in a GPUI entity. Update it in callbacks and call cx.notify(); do not recreate persistent entities during every render.
#Complete Rust example
The complete implementation used by the runnable showcase is embedded directly from Rust source:
use super::*;
impl BaseShowcase {
pub(in super::super) fn collapsible(&self, cx: &mut Context<Self>) -> impl IntoElement {
let open = self.collapsible_open;
let entity = cx.entity().downgrade();
Collapsible::new()
.open(open)
.w_64()
.child(
div()
.flex()
.items_center()
.justify_between()
.child(div().text_xs().child("@gpui/base · 3 repositories"))
.child(
Button::new("collapsible-trigger")
.size_7()
.border_1()
.border_color(super::example_rgb(0xd4d4d4))
.flex()
.items_center()
.justify_center()
.on_click(move |_, _, cx| {
_ = entity.update(cx, |this, cx| {
this.collapsible_open = !this.collapsible_open;
cx.notify();
});
})
.child(if open { "−" } else { "+" }),
),
)
.child(
div()
.mt_2()
.px_2()
.h_7()
.flex()
.items_center()
.border_1()
.border_color(super::example_rgb(0xd4d4d4))
.text_xs()
.child("gpui-component"),
)
.content(div().mt_2().flex().flex_col().gap_2().children(
["gpui-base", "gpui-storybook"].into_iter().map(|name| {
div()
.px_2()
.h_7()
.flex()
.items_center()
.border_1()
.border_color(super::example_rgb(0xd4d4d4))
.text_xs()
.child(name)
}),
))
}
}
The command above supplies application initialization, window creation, and shared BaseShowcase state.
#Accessibility
Name the trigger, expose expanded state, and remove hidden content from focus order.
#Notes
Use stable element IDs where accepted. Verify focus, hover, active, selected, disabled, reduced-motion, and high-contrast appearances in the consuming design system.