Checkbox

A controlled tri-state check control with a separately styled indicator.

Like every gpui-base primitive, Checkbox supplies behavior and semantic structure without imposing a product visual language. Apply GPUI styles and compose the exported parts to match your design system.

#Example

The single native Cargo entrypoint selects this primitive from the shared showcase implementation. The same showcase is compiled once for the WASM preview above.

cargo run -p gpui-base-examples -- checkbox

#Import

use gpui_kit::base::{Checkbox, CheckboxIndicator};

#Anatomy and API

The example composes Checkbox, CheckboxIndicator. GPUI’s standard styling and event traits provide presentation; these base types provide the interaction structure.

The authoritative module is components/checkbox.rs. Native and browser previews compile this same file.

#State and events

Pass the controlled value to checked; on_change emits CheckboxState, including indeterminate.

Keep controlled state on the parent render type or in a GPUI entity. Update it in callbacks and call cx.notify(); do not recreate persistent entities during every render.

#Complete Rust example

The complete implementation used by the runnable showcase is embedded directly from Rust source:

use super::*;
use gpui::{Image, ImageFormat, img};
use std::sync::Arc;

const CHECK_SVG: &[u8] = br#"<svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 16 16" fill="none"><path d="m3.25 8.25 3 3 6.5-7" stroke="white" stroke-width="1.8" stroke-linecap="round" stroke-linejoin="round"/></svg>"#;

impl BaseShowcase {
    pub(in super::super) fn checkbox(&self, cx: &mut Context<Self>) -> impl IntoElement {
        let checked = self.checkbox_checked;
        let entity = cx.entity().downgrade();
        Checkbox::new("example-checkbox")
            .checked(checked)
            .flex()
            .items_center()
            .gap_2()
            .on_change(move |state, _, _, cx| {
                _ = entity.update(cx, |this, cx| {
                    this.checkbox_checked = state == CheckboxState::Checked;
                    cx.notify();
                });
            })
            .child(
                CheckboxIndicator::new()
                    .checked(checked)
                    .flex()
                    .items_center()
                    .justify_center()
                    .size_4()
                    .border_1()
                    .border_color(super::example_rgb(0x171717))
                    .when(checked, |this| {
                        this.bg(super::example_rgb(0x171717)).child(
                            img(Arc::new(Image::from_bytes(
                                ImageFormat::Svg,
                                CHECK_SVG.to_vec(),
                            )))
                            .size(px(12.)),
                        )
                    }),
            )
            .child(div().text_xs().child("Enable product updates"))
    }
}

The command above supplies application initialization, window creation, and shared BaseShowcase state.

#Accessibility

Keep label and control associated and expose checked, unchecked, indeterminate, and disabled states.

#Notes

Use stable element IDs where accepted. Verify focus, hover, active, selected, disabled, reduced-motion, and high-contrast appearances in the consuming design system.