Toggle
A controlled two-state pressable for persistent choices such as formatting.
Like every gpui-base primitive, Toggle supplies behavior and semantic structure without imposing a product visual language. Apply GPUI styles and compose the exported parts to match your design system.
#Example
The single native Cargo entrypoint selects this primitive from the shared showcase implementation. The same showcase is compiled once for the WASM preview above.
cargo run -p gpui-base-examples -- toggle
#Import
use gpui_kit::base::{Toggle};
#Anatomy and API
The example composes Toggle. GPUI’s standard styling and event traits provide presentation; these base types provide the interaction structure.
The authoritative module is components/toggle.rs. Native and browser previews compile this same file.
#State and events
Pass the controlled pressed value; on_change emits the requested next value.
Keep controlled state on the parent render type or in a GPUI entity. Update it in callbacks and call cx.notify(); do not recreate persistent entities during every render.
#Complete Rust example
The complete implementation used by the runnable showcase is embedded directly from Rust source:
use super::*;
impl BaseShowcase {
pub(in super::super) fn toggle(&self, cx: &mut Context<Self>) -> impl IntoElement {
let pressed = self.toggle_pressed;
let entity = cx.entity().downgrade();
Toggle::new("example-toggle")
.pressed(pressed)
.on_change(move |next, _, _, cx| {
_ = entity.update(cx, |this, cx| {
this.toggle_pressed = next;
cx.notify();
});
})
.size_7()
.text_xs()
.flex()
.items_center()
.justify_center()
.border_1()
.border_color(super::example_rgb(0x171717))
.when(pressed, |this| {
this.bg(super::example_rgb(0x171717))
.text_color(super::example_rgb(0xffffff))
})
.font_weight(gpui::FontWeight::BOLD)
.accessibility_label("Bold")
.child("B")
}
}
The command above supplies application initialization, window creation, and shared BaseShowcase state.
#Accessibility
Expose pressed state and keep a stable accessible name.
#Notes
Use stable element IDs where accepted. Verify focus, hover, active, selected, disabled, reduced-motion, and high-contrast appearances in the consuming design system.