Input
Input is the single-line text control in gpui-base. It owns editing behavior,
focus, selection, keyboard input, IME, masking, validation, and events while the
application supplies presentation.
Use Textarea for ordinary multi-line text and Editor for source code.
#Import
use gpui_kit::base::input::{Input, InputEvent, InputState};
#Basic usage
Create the persistent state once, then render Input with that entity:
let input = cx.new(|cx| {
InputState::new(window, cx)
.placeholder("Account name")
.default_value("Ada")
});
Input::new(&input)
Read and update the value through the state:
let value = input.read(cx).value();
input.update(cx, |state, cx| {
state.set_value("Grace", window, cx);
});
#Masking and validation
let password = cx.new(|cx| {
InputState::new(window, cx)
.placeholder("Password")
.masked(true)
.validate(|value, _| value.chars().count() >= 8)
});
For formatted values, combine mask_pattern, pattern, min, max, step,
or step_by as appropriate. unmask_value() returns the underlying value of a
masked input.
#Events
InputState emits InputEvent::Change, PressEnter, Focus, and Blur.
cx.subscribe(&input, |this, state, event: &InputEvent, cx| {
if matches!(event, InputEvent::Change) {
this.value = state.read(cx).value();
cx.notify();
}
});
#Presentation
gpui-base does not install product styling. Supply InputEditorStyle to the
state and compose the control inside your own frame. If you want the ready-made
theme, sizing, borders, prefix/suffix slots, and clear button, use the styled
gpui-component Input.
#Runnable example
cargo run -p gpui-base-examples -- input
The implementation is in
crates/base/examples/showcase/components/input.rs.