Toggle

A controlled two-state pressable for persistent choices such as formatting.

Like every gpui-base primitive, Toggle supplies behavior and semantic structure without imposing a product visual language. Apply GPUI styles and compose the exported parts to match your design system.

#Example

The single native Cargo entrypoint selects this primitive from the shared showcase implementation. The same showcase is compiled once for the WASM preview above.

cargo run -p gpui-base --example components -- toggle

#Import

use gpui_kit::base::{Toggle};

#Anatomy and API

The example composes Toggle. GPUI’s standard styling and event traits provide presentation; these base types provide the interaction structure.

The authoritative module is components/toggle.rs. Native and browser previews compile this same file.

#State and events

Pass the controlled pressed value; on_change emits the requested next value.

Keep controlled state on the parent render type or in a GPUI entity. Update it in callbacks and call cx.notify(); do not recreate persistent entities during every render.

#Complete Rust example

The complete implementation used by the runnable showcase is embedded directly from Rust source:

use super::*;

impl BaseShowcase {
    pub(in super::super) fn toggle(&self, cx: &mut Context<Self>) -> impl IntoElement {
        let pressed = self.toggle_pressed;
        let entity = cx.entity().downgrade();
        Toggle::new("example-toggle")
            .pressed(pressed)
            .on_change(move |next, _, _, cx| {
                _ = entity.update(cx, |this, cx| {
                    this.toggle_pressed = next;
                    cx.notify();
                });
            })
            .size_7()
            .text_xs()
            .flex()
            .items_center()
            .justify_center()
            .border_1()
            .border_color(super::example_rgb(0x171717))
            .when(pressed, |this| {
                this.bg(super::example_rgb(0x171717))
                    .text_color(super::example_rgb(0xffffff))
            })
            .font_weight(gpui::FontWeight::BOLD)
            .accessibility_label("Bold")
            .child("B")
    }
}

The command above supplies application initialization, window creation, and shared BaseShowcase state.

#Accessibility

Expose pressed state and keep a stable accessible name.

#Notes

Use stable element IDs where accepted. Verify focus, hover, active, selected, disabled, reduced-motion, and high-contrast appearances in the consuming design system.