Accordion
A disclosure group composed from independently styleable header, trigger, and panel parts.
Like every gpui-base primitive, Accordion supplies behavior and semantic structure without imposing a product visual language. Apply GPUI styles and compose the exported parts to match your design system.
#Example
The single native Cargo entrypoint selects this primitive from the shared showcase implementation. The same showcase is compiled once for the WASM preview above.
cargo run -p gpui-base --example components -- accordion
#Import
use gpui_kit::base::{Accordion, AccordionHeader, AccordionItem, AccordionPanel, AccordionTrigger};
#Anatomy and API
The example composes Accordion, AccordionHeader, AccordionItem, AccordionPanel, AccordionTrigger. GPUI’s standard styling and event traits provide presentation; these base types provide the interaction structure.
The authoritative module is components/accordion.rs. Native and browser previews compile this same file.
#State and events
Controlled by AccordionItem::open; AccordionTrigger::on_change reports the next expanded state.
Keep controlled state on the parent render type or in a GPUI entity. Update it in callbacks and call cx.notify(); do not recreate persistent entities during every render.
#Complete Rust example
The complete implementation used by the runnable showcase is embedded directly from Rust source:
use super::*;
impl BaseShowcase {
pub(in super::super) fn accordion(&self, cx: &mut Context<Self>) -> impl IntoElement {
let items = [
(
"What is GPUI Base?",
"Unstyled, accessible primitives for building native GPUI interfaces.",
),
(
"Can I bring my own theme?",
"Yes. Every visual detail remains application-owned.",
),
(
"Does it support keyboard input?",
"Focus, activation, and semantic state are built into the primitives.",
),
];
Accordion::new("example-accordion")
.w(px(270.))
.border_t_1()
.border_color(super::example_rgb(0xd4d4d4))
.children(
items
.into_iter()
.enumerate()
.map(|(index, (question, answer))| {
let open = self.accordion_items[index];
let entity = cx.entity().downgrade();
AccordionItem::new()
.open(open)
.header(AccordionHeader::new(
AccordionTrigger::new(format!("accordion-trigger-{index}"))
.on_change(move |next, _, _, cx| {
_ = entity.update(cx, |this, cx| {
this.accordion_items[index] = next;
cx.notify();
});
})
.w_full()
.flex()
.items_center()
.justify_between()
.h_7()
.border_b_1()
.border_color(super::example_rgb(0xd4d4d4))
.text_xs()
.child(question)
.child(
div()
.text_color(super::example_rgb(0x737373))
.child(if open { "−" } else { "+" }),
),
))
.panel(
AccordionPanel::new()
.px_1()
.py_1()
.border_b_1()
.border_color(super::example_rgb(0xd4d4d4))
.text_xs()
.text_color(super::example_rgb(0x525252))
.child(answer),
)
}),
)
}
}
The command above supplies application initialization, window creation, and shared BaseShowcase state.
#Accessibility
Name every trigger, expose expanded state, and remove collapsed panel content from the focus order.
#Notes
Use stable element IDs where accepted. Verify focus, hover, active, selected, disabled, reduced-motion, and high-contrast appearances in the consuming design system.