Combobox
A text input paired with keyboard-navigable suggestions and selection behavior.
Like every gpui-base primitive, Combobox supplies behavior and semantic structure without imposing a product visual language. Apply GPUI styles and compose the exported parts to match your design system.
#Example
The single native Cargo entrypoint selects this primitive from the shared showcase implementation. The same showcase is compiled once for the WASM preview above.
cargo run -p gpui-base --example components -- combobox
#Import
use gpui_kit::base::{Combobox};
#Anatomy and API
The example composes Combobox. GPUI’s standard styling and event traits provide presentation; these base types provide the interaction structure.
The authoritative module is components/combobox.rs. Native and browser previews compile this same file.
#State and events
The input state owns query text while the delegate supplies choices, filtering, and selection.
Keep controlled state on the parent render type or in a GPUI entity. Update it in callbacks and call cx.notify(); do not recreate persistent entities during every render.
#Complete Rust example
The complete implementation used by the runnable showcase is embedded directly from Rust source:
use super::*;
use gpui::MouseButton;
impl BaseShowcase {
pub(in super::super) fn combobox(
&self,
_window: &mut Window,
cx: &mut Context<Self>,
) -> impl IntoElement {
let open = self.combobox_open;
let query = self.combobox_query.read(cx).value().to_lowercase();
let selected = self.combobox_selection.clone();
let entity = cx.entity().downgrade();
let query_state = self.combobox_query.clone();
let open_query_state = self.combobox_query.clone();
let trigger_entity = cx.entity().downgrade();
let trigger_query_state = self.combobox_query.clone();
let combobox = Combobox::new("example-combobox")
.open(open)
.on_open_change(move |open, window, cx| {
_ = entity.update(cx, |this, cx| {
this.combobox_open = open;
cx.notify();
});
if open {
open_query_state.update(cx, |state, cx| state.focus(window, cx));
}
})
.w_56()
.child(
div()
.id("combobox-trigger")
.w_full()
.h_7()
.px_2()
.flex()
.items_center()
.justify_between()
.border_1()
.border_color(super::example_rgb(0xd4d4d4))
.text_xs()
.bg(super::example_rgb(0xffffff))
.on_click(move |_, window, cx| {
_ = trigger_entity.update(cx, |this, cx| {
this.combobox_open = !open;
cx.notify();
});
if !open {
trigger_query_state.update(cx, |state, cx| state.focus(window, cx));
}
})
.child(selected)
.child(div().text_color(super::example_rgb(0x737373)).child("⌄")),
);
let popup = div()
.w_56()
.p_1()
.border_1()
.border_color(super::example_rgb(0xd4d4d4))
.bg(super::example_rgb(0xffffff))
.child(
InputBase::new("combobox-search")
.w_full()
.h_7()
.px_2()
.border_1()
.border_color(super::example_rgb(0xe5e5e5))
.on_mouse_down(MouseButton::Left, move |_, window, cx| {
query_state.update(cx, |state, cx| state.focus(window, cx));
})
.child(self.combobox_query.clone()),
)
.child(
div().mt_1().children(
["GPUI", "React", "SwiftUI", "Vue"]
.into_iter()
.filter(|label| query.is_empty() || label.to_lowercase().contains(&query))
.map(|label| {
let entity = cx.entity().downgrade();
div()
.id(format!("combobox-{label}"))
.px_2()
.h_7()
.flex()
.items_center()
.text_xs()
.hover(|s| s.bg(super::example_rgb(0xf5f5f5)))
.on_click(move |_, _, cx| {
_ = entity.update(cx, |this, cx| {
this.combobox_selection = label.into();
this.combobox_open = false;
cx.notify();
});
})
.child(label)
}),
),
);
Popup::new("example-combobox-popup", combobox).when(open, |this| this.content(popup))
}
}
The command above supplies application initialization, window creation, and shared BaseShowcase state.
#Accessibility
Synchronize input, popup, active option, and selected value; make every option keyboard reachable.
#Notes
Use stable element IDs where accepted. Verify focus, hover, active, selected, disabled, reduced-motion, and high-contrast appearances in the consuming design system.