Avatar
An image with composable fallback content for a person or entity.
Like every gpui-base primitive, Avatar supplies behavior and semantic structure without imposing a product visual language. Apply GPUI styles and compose the exported parts to match your design system.
#Example
The single native Cargo entrypoint selects this primitive from the shared showcase implementation. The same showcase is compiled once for the WASM preview above.
cargo run -p gpui-base --example components -- avatar
#Import
use gpui_kit::base::{Avatar, AvatarFallback, AvatarImage};
#Anatomy and API
The example composes Avatar, AvatarFallback, AvatarImage. GPUI’s standard styling and event traits provide presentation; these base types provide the interaction structure.
The authoritative module is components/avatar.rs. Native and browser previews compile this same file.
#State and events
Avatar is presentational. Supply fallback content for the image-loading and image-error paths.
Keep controlled state on the parent render type or in a GPUI entity. Update it in callbacks and call cx.notify(); do not recreate persistent entities during every render.
#Complete Rust example
The complete implementation used by the runnable showcase is embedded directly from Rust source:
use super::*;
impl BaseShowcase {
pub(in super::super) fn avatar(&self) -> impl IntoElement {
div().flex().items_start().gap_2().children(
[
("AM", 0xf5f5f5),
("JL", 0xe5e5e5),
("SK", 0xd4d4d4),
("+3", 0xffffff),
]
.into_iter()
.map(|(initials, background)| {
Avatar::new()
.size(px(34.))
.overflow_hidden()
.border_1()
.border_color(super::example_rgb(0xa3a3a3))
.fallback(
AvatarFallback::new()
.flex()
.size_8()
.items_center()
.justify_center()
.bg(super::example_rgb(background))
.text_xs()
.text_color(super::example_rgb(0x262626))
.child(initials),
)
}),
)
}
}
The command above supplies application initialization, window creation, and shared BaseShowcase state.
#Accessibility
Fallback text should identify the entity; decorative avatars should not duplicate nearby labels.
#Notes
Use stable element IDs where accepted. Verify focus, hover, active, selected, disabled, reduced-motion, and high-contrast appearances in the consuming design system.